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	<title>Comments on: Interview with Spyro Developer Michael Graham</title>
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	<link>http://www.christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham</link>
	<description>We are Community of Christian Gamers who's hobby is gaming and lifestyle is Christ-like.  You won't be preached to, but you will be appreciated.</description>
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		<title>By: Felidire</title>
		<link>http://www.christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham/comment-page-1#comment-3633</link>
		<dc:creator>Felidire</dc:creator>
		<pubDate>Mon, 22 Jun 2009 09:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.christian-gaming.com/?p=1055#comment-3633</guid>
		<description>I first played spyro somewhere between 9 and 10 years ago on Playstation. Yeah it was a great game with much potential, but all they did with it was create spin-off after spin-off after spin-off. I decided to browse past the games in my local store (only just recently), with no intention of actually buying anything; that&#039;s when I spotted &quot;Dawn of the Dragon&quot;.

My initial response in seeing this game all alone on the shelf, was met with a brief &quot;Heh, the little guy&#039;s still going..&quot; - Which to me, merited a closer look. What drew me in right away was the phrase &quot;Two Player co-op&quot;. There&#039;s a serious lack of these games out there, and I for one am a big fan of them.

So I began playing with no idea of the past 2 games, or that this was the last of a trilogy. Upon finishing the game I actually cried. That&#039;s right, the ending made me cry.. and I - quite simply - do not cry. That says to me that you&#039;ve done something right with this game, and that it has something which most others of its genre, do not.

The whole prospect of playing a game, attached to another character by an irremovable, unbreakable tether; it builds a certain fondness for that character, at least it did in this case. With this trilogy having come to an end, I know for a fact that it has brought about strong tension, and a feeling of uncertainty among much of the fans; including myself.

This game has a lot going for it right now, and believe me when I say this. A large chunk of the current fanbase could potentially be impacted, by the direction that this series may decide to take. What I loved about this game was the co-op feature and getting to know Cynder&#039;s character, who was forced to acompany us the entire game.

What worries me the most is that future developers, may not realize how much of an important role Cynder now holds in the series; this concerns me greatly, because it subjects the character to the risk of spin-off games, or worse. - Being written out of next generation games altogether. A good example of this, is many of the &quot;Legend of Zelda&quot; games. While they&#039;re fun to play, the characters always change, you don&#039;t get attached to one character for more than one game, you don&#039;t really come to understand them like in &quot;Dawn of the Dragon&quot; and its two predecessors - and most of all, you won&#039;t understand this unless you&#039;ve played through the trilogy respectively.

Keenan&#039;s right, and I personally believe that Sierra/Étranges Libellules did an excellent job at overseeing &amp; developing this game; as did all who had a hand in its development. I find it incredibly saddenning that Sierra got axed, but if you want my advice: Stick with as many of the people who had a hand in developing &quot;Dawn of the Dragon&quot; as possible. Leave room for new change, but don&#039;t go revamping the looks or changing the voice actors - do this as a last resort, as it only serves to alienate the current fans.

There currently exists much controversy between the fans, over things such as: &quot;which style is better&quot; or &quot;which voice actor suits the character/cause&quot;. Elijah for one is doing a great job, and the fact that he has remained the main voice actor for all three games is fantastic.

Lastly, i&#039;d like to help contribute to the storyline for future spyro releases, but hey, doesn&#039;t every fan? - and I understand that you can&#039;t go out accepting thousands of suggestion emails on behalf of millions of fans. Alas, I really would have relished the opportunity to thank both Michael and Chris personally for all of the effort they invested into creating the story; You both did a remarkable job.

On a side note: i&#039;ve seen far too many great games spiral out of control, hit the dirt, or just shut down entirely due to lack of fresh ideas; I have some keenly interesting ideas which could be implemented into the future storylines, and so i&#039;d like to pledge my support - to ensure that this fate does not befall this, among other series.

If anyone happens to know how I might be able to contact &quot;Michael Graham&quot; from &quot;Activision&quot; - My email is: Felidire@Gmail.com : I&#039;d love to extend this offer to help, but even being able to say a simple &#039;thank you&#039; would more than suffice.</description>
		<content:encoded><![CDATA[<p>I first played spyro somewhere between 9 and 10 years ago on Playstation. Yeah it was a great game with much potential, but all they did with it was create spin-off after spin-off after spin-off. I decided to browse past the games in my local store (only just recently), with no intention of actually buying anything; that&#8217;s when I spotted &#8220;Dawn of the Dragon&#8221;.</p>
<p>My initial response in seeing this game all alone on the shelf, was met with a brief &#8220;Heh, the little guy&#8217;s still going..&#8221; &#8211; Which to me, merited a closer look. What drew me in right away was the phrase &#8220;Two Player co-op&#8221;. There&#8217;s a serious lack of these games out there, and I for one am a big fan of them.</p>
<p>So I began playing with no idea of the past 2 games, or that this was the last of a trilogy. Upon finishing the game I actually cried. That&#8217;s right, the ending made me cry.. and I &#8211; quite simply &#8211; do not cry. That says to me that you&#8217;ve done something right with this game, and that it has something which most others of its genre, do not.</p>
<p>The whole prospect of playing a game, attached to another character by an irremovable, unbreakable tether; it builds a certain fondness for that character, at least it did in this case. With this trilogy having come to an end, I know for a fact that it has brought about strong tension, and a feeling of uncertainty among much of the fans; including myself.</p>
<p>This game has a lot going for it right now, and believe me when I say this. A large chunk of the current fanbase could potentially be impacted, by the direction that this series may decide to take. What I loved about this game was the co-op feature and getting to know Cynder&#8217;s character, who was forced to acompany us the entire game.</p>
<p>What worries me the most is that future developers, may not realize how much of an important role Cynder now holds in the series; this concerns me greatly, because it subjects the character to the risk of spin-off games, or worse. &#8211; Being written out of next generation games altogether. A good example of this, is many of the &#8220;Legend of Zelda&#8221; games. While they&#8217;re fun to play, the characters always change, you don&#8217;t get attached to one character for more than one game, you don&#8217;t really come to understand them like in &#8220;Dawn of the Dragon&#8221; and its two predecessors &#8211; and most of all, you won&#8217;t understand this unless you&#8217;ve played through the trilogy respectively.</p>
<p>Keenan&#8217;s right, and I personally believe that Sierra/Étranges Libellules did an excellent job at overseeing &amp; developing this game; as did all who had a hand in its development. I find it incredibly saddenning that Sierra got axed, but if you want my advice: Stick with as many of the people who had a hand in developing &#8220;Dawn of the Dragon&#8221; as possible. Leave room for new change, but don&#8217;t go revamping the looks or changing the voice actors &#8211; do this as a last resort, as it only serves to alienate the current fans.</p>
<p>There currently exists much controversy between the fans, over things such as: &#8220;which style is better&#8221; or &#8220;which voice actor suits the character/cause&#8221;. Elijah for one is doing a great job, and the fact that he has remained the main voice actor for all three games is fantastic.</p>
<p>Lastly, i&#8217;d like to help contribute to the storyline for future spyro releases, but hey, doesn&#8217;t every fan? &#8211; and I understand that you can&#8217;t go out accepting thousands of suggestion emails on behalf of millions of fans. Alas, I really would have relished the opportunity to thank both Michael and Chris personally for all of the effort they invested into creating the story; You both did a remarkable job.</p>
<p>On a side note: i&#8217;ve seen far too many great games spiral out of control, hit the dirt, or just shut down entirely due to lack of fresh ideas; I have some keenly interesting ideas which could be implemented into the future storylines, and so i&#8217;d like to pledge my support &#8211; to ensure that this fate does not befall this, among other series.</p>
<p>If anyone happens to know how I might be able to contact &#8220;Michael Graham&#8221; from &#8220;Activision&#8221; &#8211; My email is: <a href="mailto:Felidire@Gmail.com">Felidire@Gmail.com</a> : I&#8217;d love to extend this offer to help, but even being able to say a simple &#8216;thank you&#8217; would more than suffice.</p>
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		<title>By: Keenan Wiley</title>
		<link>http://www.christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham/comment-page-1#comment-2985</link>
		<dc:creator>Keenan Wiley</dc:creator>
		<pubDate>Tue, 17 Mar 2009 18:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.christian-gaming.com/?p=1055#comment-2985</guid>
		<description>Why aren&#039;t you going to continue the series? I Know all good things must come to an end, but I&#039;m certain that Spyro and the series are not fully ready to end yet. You stop for good now, and all the games, art, and stories will be forgotten by your biggest fans. Make some kind of attempt to keep this game series going. I have an idea for another &quot;Legend Of Spyro&quot; Sequal. Here&#039;s the outline of it. Malefore may be gone, but his darkness hasn&#039;t fully gone away. In another attempt to reincarnate himself, Malefore&#039;s black soul uses the leftover darkness in Spyro and Cynder to gain new and even deadlier power and form. Spyro and Cynder find themselves completely powerless as Malefore takes all their abilities away. Their only hope is to embark on a quest to find out what their abilities were supposed to be in the first place, master all of the abilities when discovered, and take on everything Malefore throws at them. They don&#039;t rid the world of Malefore in the end, but they do stop his plan in it&#039;s tracks. The adventure continues in another game where Malefore gives the dark sides of Spyro and Cynder physical form. If this succeeds on all sides, think of what you can do in the future with this series. If such a letter from a fan with overwhelming passion doesn&#039;t do the trick, what will. Think of the people that you would abandon if you don&#039;t keep the series going. Put yourselves in our shoes of this problem and you&#039;ll see what I mean.</description>
		<content:encoded><![CDATA[<p>Why aren&#8217;t you going to continue the series? I Know all good things must come to an end, but I&#8217;m certain that Spyro and the series are not fully ready to end yet. You stop for good now, and all the games, art, and stories will be forgotten by your biggest fans. Make some kind of attempt to keep this game series going. I have an idea for another &#8220;Legend Of Spyro&#8221; Sequal. Here&#8217;s the outline of it. Malefore may be gone, but his darkness hasn&#8217;t fully gone away. In another attempt to reincarnate himself, Malefore&#8217;s black soul uses the leftover darkness in Spyro and Cynder to gain new and even deadlier power and form. Spyro and Cynder find themselves completely powerless as Malefore takes all their abilities away. Their only hope is to embark on a quest to find out what their abilities were supposed to be in the first place, master all of the abilities when discovered, and take on everything Malefore throws at them. They don&#8217;t rid the world of Malefore in the end, but they do stop his plan in it&#8217;s tracks. The adventure continues in another game where Malefore gives the dark sides of Spyro and Cynder physical form. If this succeeds on all sides, think of what you can do in the future with this series. If such a letter from a fan with overwhelming passion doesn&#8217;t do the trick, what will. Think of the people that you would abandon if you don&#8217;t keep the series going. Put yourselves in our shoes of this problem and you&#8217;ll see what I mean.</p>
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