BF: Bad Company 2 Impressions

Posted February 5th, 2010 in Reviews by Drew Koehler

Battlefield holds a special place in my heart.  One which I can trace all my online gaming back to, so when I play a Battlefield game I have high expectations.  Lately I have also had some relatively high disappointments as well.  Battlefield Bad Company 2 released an online mulitplayer demo recently which allows players to play 1 map and attack and defend from each side.  There are plenty of tanks, helicopters and small vehicles to drive and lots of places to hide.

The first thing you will notice about the demo is the chaos.  I don’t know if I play MW2 too much but I feel like there is so much going on on the map that I don’t know where to begin.  I feel like the backdrop to the map also camouflages the enemies to the point where you don’t see them until they are right up on you.  The second issue I take with this game is the stiffness of the controls.  I feel like my player is on rollerskates running around on the map.  I am unable to take corners very well and it takes me 2 attempts to get into a doorway.  The weapons all start out with iron sites as well with the exception of the sniper rifle and due to the lack of smooth atmosphere I feel like shooting someone is like performing surgery.

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House of the Dead Overkill Impressions

Posted February 24th, 2009 in Reviews, Wii by Drew Koehler

hotdLove Foul Language? You’ll Love This Game!

When I say adults, please know that I am specific when I say that only adults should be playing this game. Although House of the Dead Overkill is a rail-shooter with arcade aspects, the language alone is enough to take the genre to a different level. The amount of mature language in this game would make Samuel L. Jackson blush, it’s completely unnecessary and gratuitous.

Language aside, the game introduces a whole new element to the HOTD series. If you are a fan of the recent Tarantino Grind House films you will definitely see where the developers drew their inspiration from. The game does a great job evoking the sense of watching an old Grind House movie including fantastic voice over acting and narrative.

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F.E.A.R. 2 First Impressions

Posted February 13th, 2009 in Reviews by Drew Koehler

fear2As a sucker for scary games/movies F.E.A.R. 2 is right up my alley.  Monolith has a way of scaring the pants off me.  I am not sure if it’s just me but every time I play a game I literally loose my pants.  (probably cause I usually play in a robe) sorry for the visual.

I enjoyed the F.E.A.R 2 demo on the marketplace immensely and even the demo scared me but it was only a slight tease compared to what I experianced in the first few hours of gameplay with the final version.

F.E.A.R 2 starts off approximately 30 minutes before the ending of the first game.  You play as Michael Beckett, part of a team of special ops personnel who are dispatched to rescue Dr. Genevieve Aristide from a facility that has been breached by black ops operatives.

Instantaneously I was immersed in the atmosphere of the game.  The game is so well done in environments and graphics.  I even noticed a little AI at the very first part of the game.  As I was exploring the outside of the building we were getting ready to enter, I walked into a giant water fountain and my partner said “What you want to take a bath?” and then upon entering and our platoon leader asking what took us so long my partner said “Becket decided he wanted to take a bath in the fountain”.  It’s the little things like that-that set the game apart from the first version of F.E.A.R.

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