Alan Wake First Impressions
Posted May 20th, 2010 in Xbox 360 by Drew Koehler
I have played a lot of video games in my day. A few have accomplished the almost impossible task of freaking me out while playing. Most “survival horror” games boast a factor of fear and cannot deliver. From the first time that a zombie dog broke through the window of the mansion in Resident Evil I have longed for the same level of adrenaline-pumping-scare-my-socks-off type horror that only comes around every purple moon. Alan Wake is the answer to my long awaited prayer.
With most games that take eons to come out though they were promised years before, I had my reservations about Alan Wake a’la Too Human. The concept seemed interesting enough, but in our waiting process a few copy cats had arrived to try and steal Alan’s thunder. Alone in the Dark and Deadly Premonition are games that are almost identical in theory to Alan Wake, yet failed to deliver any type of gaming enjoyment. Not so with A. Wake.
From the very beginning you are immersed into one of Alan’s Nightmares and introduced to one of the games enemies “the Taken”. These dark shadowy figures are human-like and desire to kill you for unknown reasons. Some of the lower level Taken may sling knives at you while others wield axes and will lunge at you to cut you into pieces. Their laughs are maniacal and disturbing and their growling and gutteral sounds leave you feeling uneasy. In order to do away with these enemies you must shine your flashlight onto them until the darkness is dissolved and then shoot them with your guns leaving them to dissipate into thin air once defeated.
Throughout the entire game Alan narrates everything that happens audibly as opposed to reading the thoughts on screen a’la Resident Evil and “The staircase is darkly lit and leaves you feeling disturbed”. As the player you truly feel like you are experiencing the story with Alan. There are moments where it feels like the game is just having you walk from one cut scene to another however each cut scene tells an important part of the story and further digs you in to it’s hole and the action can be so intense at times that it will make you forget that the last part of the game you played you didn’t do anything exciting.
Each level plays out like an episode of a TV show complete with a “previously on” made famous by Lost. On the second to highest difficulty each episode has taken over an hour to complete. Depending on how much exploring you choose to do to find manuscript pages or coffee mugs will significantly shorten your episode time. I would recommend turning the lights out, turning up the surround sound and taking your sweet time to play through because no other game has provided an experience thus far like Alan Wake has for me.
With only a T rating and a slight bit of language, the only negative connotations so far is the darkness, but in a sense you are fighting it off and in a nice little allusion it takes the “light” of a flashlight to destroy the darkness.

Love Foul Language? You’ll Love This Game!
As a sucker for scary games/movies F.E.A.R. 2 is right up my alley. Monolith has a way of scaring the pants off me. I am not sure if it’s just me but every time I play a game I literally loose my pants. (probably cause I usually play in a robe) sorry for the visual.

