360 Fanboys Impressions on Killzone 2 Multiplayer
Posted February 27th, 2009 in PS3, Reviews, Sony by Drew Koehler

Can I just be a little school girl for a second? Oh my gosh Killzone 2 multiplayer is sooooo freakin awesome!
Ok, now I’m done. I picked up Killzone 2 last night at Walmart. I was the only person waiting for it, felt pretty dumb being “that guy” in my pajamas standing in an invisible line. After learning that my local Game Stop wasn’t having a midnight launch due to no reservations. No reservations? Seriously? Not a really good start for the game that will save the world and put Sony back on top. I guess I live in an Xbox and Wii town.
So I popped in Killzone 2 as soon as I got home, instead of starting the single player missions I decided I wanted to try out the multiplayer first. Guess what? No game install! Can this be true? What has happened to my PS3? Did it change over night? I set up my region settings and got right into a game.
I played all night with 31 other people online, that’s a lot of people to kill. Thankfully due to Killzone 2’s unique experience I didn’t have to focus on killing everyone all the time. As each game progresses you have different objective to overcome. Just as we explained in episode 98 of the Hardcore Christian Gamer Cast, you can start off killing as many of the opposing team that you can. Then you move to escorting a propaganda speaker from one location to another. Next you may have to find the target and assassinate him. It keeps changing throughout the rounds keeping things chaotic and fun.
Love Foul Language? You’ll Love This Game!
As a sucker for scary games/movies F.E.A.R. 2 is right up my alley. Monolith has a way of scaring the pants off me. I am not sure if it’s just me but every time I play a game I literally loose my pants. (probably cause I usually play in a robe) sorry for the visual.
I played through F.E.A.R 1 when it first came out. It was a direct port from the PC to the 360 which was obvious in a lot of aspects. The shooting was off, the graphics seemed blocky, the hit detection was lacking and much more. However the first F.E.A.R. wasn’t really that bad of a game at all and it certainly had it’s scary moments. One of the best parts of F.E.A.R. was the bullet time sequences that you could use, where you would literally slow down time and take out your opponents before the time had elapsed.






