BF: Bad Company 2 Impressions
Posted February 5th, 2010 in Reviews by Drew Koehler
Battlefield holds a special place in my heart. One which I can trace all my online gaming back to, so when I play a Battlefield game I have high expectations. Lately I have also had some relatively high disappointments as well. Battlefield Bad Company 2 released an online mulitplayer demo recently which allows players to play 1 map and attack and defend from each side. There are plenty of tanks, helicopters and small vehicles to drive and lots of places to hide.
The first thing you will notice about the demo is the chaos. I don’t know if I play MW2 too much but I feel like there is so much going on on the map that I don’t know where to begin. I feel like the backdrop to the map also camouflages the enemies to the point where you don’t see them until they are right up on you. The second issue I take with this game is the stiffness of the controls. I feel like my player is on rollerskates running around on the map. I am unable to take corners very well and it takes me 2 attempts to get into a doorway. The weapons all start out with iron sites as well with the exception of the sniper rifle and due to the lack of smooth atmosphere I feel like shooting someone is like performing surgery.




Sega may be back on the rebound with it’s latest Sonic The Hedgehog title.
I am a sucker for a good strategy game. There is a part of me that yearns for the days of yesteryear when I spent night upon sleepless night toiling away at classics like “Shining Force” on my Sega Genesis, and later “Suikoden”, “Suikoden II” and another classic, “Vandal Hearts” on the PS One. Though I have mourned the loss of turn-based strategy games I’ve found a somewhat less exciting haven in realtime strategy gaming. I don’t play them often, and when I do it is mostly on the PC. For whatever reason it is just too difficult to design a really fun RTS for a console.




