Published on June 19th, 2012 | by boomee0
Medal Of Honor Warfighter Info
If you’re looking forward to MoH: Warfighter, we’ve got some great news for you!
For all you active duty personnel and military veterans they are releasing a Military Limited Edition that comes with exclusive unlockables, camo, etc. Hopefully we get some cool stuff with this.
Just make an account at GovX (with .mil .gov email address or email a copy of your military ID or DD-214) and pre-order your copy.
”The Medal of Honor Warfighter Military Edition is made exclusively for U.S. military and government employees. In a unique partnership with GovX, Inc., the largest online shopping destination exclusively serving verified military, law enforcement and related government personnel and their families, the Medal of Honor Warfighter Military Edition includes the Medal of Honor Warfighter Limited Edition as well as exclusive in-game unlocks, including use of the Project HONOR camouflage pattern” – Govex.com. http://www.govx.com/mohw
In addition to the announcement of the Military Edition of the game, we have some great new info on the game’s multiplayer modes. First, we now know that the multiplayer is called Global Warfighters. The game will feature a class-based system that has been doubled from Medal of Honor 2010. Each class will have different abilities and will move slower or faster or carry different weapons. There are 6 different classes in total: Pointman, Assault, Demolition, Heavy Gunner, Sniper, and Spec Ops. While we don’t know a great deal about each class’s abilities, we do know that the Pointman is granted the “Heavy Hitters” ability which allows them to deal more damage and give teammates an extra full round of ammo. The weapons will be class specific, but there will be some carry-over between classes.
Apparently, the Warfighter will also include a larger variety of weapons and customization. This means that players will get more options when customizing equipment. Things like brand-name gear, optics, stocks, underbarrels, tactical flashlights, camos, and skins will all come into play. We also have confirmation that weapons will degrade visually (we don’t know to what extent just yet). MP1st is also reporting that “micro-destruction” will play a role in multiplayer, as well as the return of prone and sliding abilities. Additionally, there will be no “sticky” cover system (a.k.a no Gears of War style cover system).
Squad mechanics will be making a return, but will be known as “Fireteams”. Players will be able to spawn on a member of their Fireteam, give Fireteam buddies ammo, see their team outlined in green when nearby, and see their buddies in red when they are killed.
So far there has been no mention of an open beta (ala MoH 2010), though we do know that score chains are making a return.
There will be a variety of different game modes available, including: Sector Control (with three separate control points), and Combat Mission (an objective based, “story driven” mode). While these two game modes are confirmed, we anticipate that there will be more upon release.
The multiplayer is expected to feature smaller maps, and the maximum player count has been confirmed as 10 vs. 10
As we draw closer to this fall, we can expect more info on MoH: Warfighter, stay tuned! (I am hoping for decent language so I can purchase it.)