Virtual Vehicle Crashes Get Better Than Ever
How many of you loaded up Gran Turismo 5 only to find that the promises of better, more realistic vehicle damage were shattered. Let’s face it, while GT5 is a solid racing game, slamming a Ferrari head on into a wall at 175 mph should do much, much more than dent the bumper a little. However, there is now hope! A video has popped up on Youtube demonstrating what ought to be the future of virtual vehicular physics. In this particular case, the video takes the revolutionary “soft body” physics from the open source Rig of Rods, and combines it with Crytek’s CryEngine 3. The results speak for themselves:
Personally, I’d love to see this technology incorporated into a number of games in the future, though it goes without saying that racing games need this the most. The best damage modeling I’ve seen in game to date was with GTA IV several years ago, and that wasn’t even a racing game.
What do you folks think about this new development? Drop a comment and let us know!
Source: Kotaku
- Chris Hayes

Very Cool! Hopefully this kick-starts racing-game developers and creates games that remind us of the glory days of NFS.
theres hope!
Cool thing is it’s 100% physicas at 100 fps….thats a lot of number crunching going on at a fast pace!
@ Pathfinder. It’s also a barren landscape with nothing else going on. Still, I would think that some clever programming and really bright people could keep it at 60 Dps in a full game environment. Also, apparently the creator of the video says that they can port the system to most game engines. This means it has an equal chance of being used by a number of companies. Not stuck as a proprietary system for just one publisher or developer.
Good points….plus with a universal engine, it could also help drive up competitors and just make it all mo” better!