Christians should understand that this game is based in the world of magic and fantasy. Child of Light is a role playing game with turn-based combat. Most of the characters in the game are played by strong female roles free of any hidden agendas or pushing feminism. With the nature of role playing games, there is fantasy violence where swords, bows and magic are used against human and monster enemies. Once enemies are defeated, they fall to the ground and disappear, there is no gore. This game can be played with two players where one controls the princess and the other controls the firefly who helps with puzzles and combat on the screen. This game is free from sex but does have a mouse that is smoking tobacco.
The game is set in the year 1895 in Austria, ruled by the duke. The duke had a daughter named Aurora, who’s mother had died. When the kind remarried Aurora mysteriously fell into a deep sleep. Aurora’s skin turns to ice and it is believed by all that she has died. She awakes in the mysterious land of Lemuria. Aurora begins a quest of exploration where she learns that she must defeat Queen Umbra and find a mirror which links back to the world she came from.
Child of Light is a living fairy tale. Through obstacles that would normally scare a child, Aurora grows up to cope with these realities and help others along the way in their quest. Aurora experiences a meaningful journey as she leaves childhood, grows up to be a great leader.
It is up to Aurora to claim the sun, moon and stars from the evil queen that robbed them from the land.
While the game is a sideways scrolling platformer certain levels allow you to control Aurora to fly high into the clouds. Additional depth is created with special details that occur in the background if you pay attention closely you can take in extra elements of the game in that way.
Additionally, the game includes houses that you can enter and sub-levels to gain more treasure. With the side quests and treasure to be found, this will give you a reason to search every area in the game and speak to all the characters.
Aurora is pretty easy to control and creates a very low learning curve as the story progresses. Since Aurora begins with her feet planted firmly on the ground, you only need to acquaint yourself with movement. As the story quickly progresses you pick up a firefly partner, a weapon and the ability to fly. This gradual level of learning would be easy enough for younger children to get the hang of quickly.
The game has a cooperative play ability where a second player controls the flying companion Igniculus. Our free roaming friend is key to solving puzzles since he has the ability to light up and cast shadows or blind foes in combat. When he blinds foes in combat, it slows time down before they can perform another action.
Story aside, this is a fun game to play and the puzzles are entertaining to a casual gamer. Most of the fun from the game comes from exploring every nook and cranny to find all the power-ups and hidden surprises. Similar to other platformer games the puzzles required you to drag a box around so you could successfully make a jump to continue the level.
This is a role playing game at heart, so there are enemies that you visually see on the screen then go into a separate combat screen much like a Japanese style role playing game. The combat is perhaps the best part of the game in terms having to develop a strategy. The combat is semi-turned based real time combat. Meaning that combat is real time until it is your turn then it will freeze allowing you to make your selections on what to do on your next turn. This gives more meaning to spells such as haste which will cycle your turn faster than theirs on the timeline. Igniculus can blind a foe thereby slowing down the cycle time for their turn. Players trade turn with enemies on a race to whittle down each others health bars until there is a victor.
Throughout the game, Aurora can pick up humanoid companions that help in a fight. Each companion has their own special niche such as being a healer. You would want to pick the best companion that pairs with your play style. In some boss fights, certain companions may be more advantageous to have than others and can be swapped out with no penalty. Every enemy has a certain weakness that can be exploited. This is crucial to getting through the games as the difficulty wrenches up abnormally high with some of the bosses that are encountered along the way.
The one thing that I felt a bit disconnected with was the “oculi” crafting system. Crystals that are collected along the way can combined with weapons to enhance their stats. Since you cannot see the character’s equipment stats in battle, it is tough to remember who has the weapon you need.
Graphics & Music
Child of Light is visually stunning and all the details are seemingly well thought out. There is a massively tall creature that you spot in the background that you eventually coming face to face with. There are portions of the game where it is hard to see where you are going, but can be lit up with Igniculus’s help.
The small details of the game which really stuck out in my mind is the care that went into the animation of Aurora. The way her hair flows in the air and the gestures she makes when looking around the environment. When Igniculus would light up he would squint as if he was digging into his inner being pushing out everything he could to illuminate his surroundings.
The beauty of each level not only sets the mood but keeps you looking forward to see what the next level is going to bring in the story. The music itself also weaves itself into the beauty of the game and helps set the mood. The music to me was not as memorable as the actual graphics or how I felt playing the game. For instance, when I play Final Fantasy games I am actively seeking out the sound track to listen to it later.
This is amazingly beautiful with a good story. With a primary female cast, I never felt that the female characters were sexualized, from my point of view I felt like I was rooting on my own daughter. I almost felt a sense of pride when the game was completed as to how she grew up over the course of the game. The story overall had a positive message, but was hindered with the rhyming in some of the dialog throughout the game.
I was very happy to not only play this game, but get absorbed into the experience that is Child of Light.