HCG Review: Bad Company 2
Posted March 9th, 2010 in PC, PS3, PlayStation Network, Reviews, Xbox 360, Xbox Live by Ryan Solomon
For this review I’m going to break down this game in three, different sections .
1.) Singleplayer
Well when I bought Bad Company 2 I didn’t plan on playing singleplayer at all but with all the server issues that EA has been having I started to play singleplayer. My first impressions were…. Wow this really sucks. It was dull and boring and felt like it was just tagged on. I kept on playing and it slowly starts to do more things then just run with a gun, shoot a rocket at the tank and pwn noobs. I still have yet to finish the singleplayer but from what I’ve heard it’s a great ending. One major thing that really bugs me is the amount of cussing in the story it seems like every other word is a guy screaming a F Bomb, which is a MAJOR turn off. Overall 6/10
2.) Graphics and Sound
Before I go ANY further in this review I must say the sound in this game is AMAZING! With my Tritton AX Pro headphones I could hear everything from a tank to a boat-from afar to the rockets being shot at my building. The graphics could be better, they don’t seem very polished. Not enough to make the gameplay any worse just something that EA screwed up on.. Overall I give the sound a 10/10 and the Graphics a 7/10
3.) Multiplayer
Now this is why everyone bought the game and I must say this is a BLAST. There’s always something to do whether it be raining down gun fire from a blackhawk or storming the base with tanks. One thing that I don’t enjoy about the multiplayer is the fact that the guns you get at a levvl like 23 can destory a team of level 10s. Overtime I could see it being a issue. One other thing I really enjoyed was the fact that you get blow up anything in your way like being a wall or a tank. I give it a 9/10
Overall I have to say this game is one of the best games I’ve played and if anyone asked me if they should buy the game I’d say YES!
My Overall score for the game is a 8.5/10 with a boost in the graphics for this game it would be a 9/10.
I
was a big fan of UFC 09 and wish I would have played it more. The look and feel of the game made it very hard to play Fight Night Round 4 due to the difference between button presses and joystick swinging. If UFC 10 can improve on what was already a great game then you owe it to yourself to check this game out. The press release is posted in the “read more” section.
Splinter Cell Conviction Story Trailer
Posted February 18th, 2010 in News, Video, Xbox 360 by Dan Davis
I don’t know about you guys, but I’m a HUGE Splinter Cell fan. I’ve been on the band wagon since the first game was released on the original Xbox back in 2002. I love the stealth aspects of the game. The gadgets are always fun to use to take down bad guys in multiple ways. It’s been a stellar series over the five games that have been released (and yes, I liked Double Agent too).
On April 10th, 2010, Splinter Cell Conviction hits store shelves. This game was slated to be released a year ago, but Ubisoft pulled the plug and did a complete overhaul on the game. When we first saw initial game play videos, Sam was on what looked like a college campus with long hair, a sweater, and one of those bags that you only see preppy kids wearing that flips open and is worn on one side with the strap crossing the torso. He was fighting out in the open, wasn’t using stealth, and it was terrible. The outcry to Ubisoft from the fans was enormous. We were shouting ‘PLEASE, PLEASE, don’t do this! Sam stays in the shadows, not the open!’ Well, Ubi heard us, and we now have this, what looks to be one of the sickest games to come out this year. Sam is on a tear of vengeance to find out who killed his daughter. He’d given up the stealthy lifestyle of living in the shadows, but is now forced to reunite with his past.
Check out this newly released trailer, and make sure you put a bib under your chin. And do your self a favor and go pick up the best game in the series thus far, Splinter Cell Chaos Theory. It was out on the original Xbox and set the marker for the series. You can pick it up used for cheap or on the Xbox Live game marketplace under Xbox originals for 1200 space bucks.
Final Fantasy XIII Xbox 360 Bundle Confirmed
Posted February 16th, 2010 in News, Xbox 360 by Ryan Solomon
The FINAL FANTASY XIII Bundles – the Special Edition and the Elite Bundle – are available to pre-order now, and will be available to buy in-store from 9th March, while stocks last.
In addition, anyone who pre-orders the Special Edition Bundle will receive a Limited Edition Faceplate created by legendary character designer Tetsuya Nomura. The Faceplates are only available promotionally in fixed quantities across select PAL retailers and while stocks last.
The Special Edition Bundle includes a 250GB Hard Drive engraved with the FINAL FANTASY XIII name, two Wireless Controllers, downloadable Avatar items (exclusive to the Special Edition) comprised of 1 x Rosch Outfit, 1 x Nabaat Outfit and a Chocobo pet for your Avatar, and a copy of FINAL FANTASY XIII, the forthcoming adventure in the multi-million-selling series.
The Elite Bundle includes a 120GB black Hard Drive, one Wireless Controller and a copy of FINAL FANTASY XIII.
Shoot Mutants in Vegas This Fall
Posted February 4th, 2010 in Articles, News, PC, PS3, Steam, Trailers, Video, Xbox 360 by Adam Robinson
Publisher Bethesda Softworks and developer Obsidian Entertainment’s Fallout 3 follow-up, Fallout: New Vegas, was officially announced a while back, but we didn’t get much in the way of details. Now the aforementioned companies are spilling a few beans. First: a trailer, courtesy of Youtube and Machinma.
Fallout: New Vegas takes place in the same time-line and universe as Fallout 3. Also, the game isn’t handled in-house by Bethesda, but rather Obsidian, who also worked on Star Wars: Knights of the Old Republic II and the forthcoming espionage RPG Alpha Protocol. It shouldn’t be a surprise, given Obsidian’s experience, that the game will retain Fallout sensibilities—role-playing; post-apocalypse with a dark sense of humor; and so on.
No word on a firm release date yet, but we know Bethesda plans to put Fallout: New Vegas on shelves this fall.
HCG Review: Vandal Hearts: Flames of Judgment (XBLA)
Posted January 29th, 2010 in Articles, PS3, PlayStation Network, Reviews, Xbox 360, Xbox Live by Darrick Morgan
Vandal Hearts: Flames of Judgment, an Xbox Live Arcade and PlayStation Network game, is a great example of a tactical RPG, or may be described more accurately as a platform turn based strategy RPG. This game reminds me a lot of Final Fantasy Tactics how you can move your characters from one box to another. You are to use these characters you are given against a pre-determined amount of “baddies” on that particular level. In the training exercises that they have you do at the beginning of the game, you are Tobias, a young boy, who is, you guessed it, just learning about the ways of the sword, the bow, and magic. This does not mean that you are restricted to controlling only one character, you control everyone on the battle field unless there is a special character that assists you in that specific battle.
The game play aspect started out a little clunky and slow but once the game got going it really felt like you could get sucked in and keep playing this game for hours at a time. You are able to use different types of physical attacks such as a regular sword slashing attack and a long range attack that you can switch to, like a bow or another long range weapon and target your enemies from afar. There are also magic attacks like a regular damage attack used to hurt enemies directly, hexes that can slow down or hurt enemies over time like a snare or poison; your magic can also be used to help your characters like the heal spell that gives an ally of your choosing his/her health back, or cure that can take off poisons or snares. Even the technical aspect of this game is exceptional; for example, some regular attacks that you do can actually hurt allies standing next to you if you swing a huge weapon around. The same thing goes with magic, if a magic spell that you use has an area of effect damage to it, you will hurt any allies in the area. So be careful when you choose to unleash a huge magic spell around your allies, because your enemies may die but your allies probably will as well.
The graphics in this game were decent as far as the reactions to attacks and the magic spells that are cast for an arcade game. But as far as the surroundings you can tell that there wasn’t that much put into it and that they were more focused on the game play aspect instead of how the game looked. There were no problems with any of the sounds while attacks were being made, but the surrounding ambiance sounds were very plain.
This game is rated teen for blood, fantasy violence, and mild language. When playing the game, the blood was squirts of red bubbles coming up from a character or enemy that had been attacked, and a prolonged squirt when that character or enemy dies. As far as fantasy violence goes, the above fight sequences is as much violence that you are going to get from this game. If there is any language it is unnoticeable and not overly vulgar.
This relatively new XBLA/PSN game is developed by Hijinx Studios LLC (previously known as PhoenixSoft) and published by Konami Digital Entertainment Inc.
Rootin’ Tootin’ Shootin’
Posted January 29th, 2010 in Articles, News, PC, PS3, Xbox 360 by Adam Robinson
Well, looky here, folks—a new rootin’ tootin’ trailer for that there Red Dead Redemption. This’n here learns ya a thing’r two about them there Old West guns. Tarnation!
OK, enough with the cowpoke voice. It’s nice to see the Dead Eye mechanic make a return in the sequel. Hopefully it is refined and easier to use this time.
Anybody else as excited for this game as me?





